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Way Cool, thanks for the link to the scenes.
I am looking for a texture of stucco, white, in a swirl pattern (or any
pattern) and always interested in the wood textures.
Anyone know where I can find the stucco?
I
--
Stephen and/or Kathleen
"Hughes, B." <omn### [at] charternet> wrote in message
news:403a55e3$1@news.povray.org...
> "Bob Nagler" <bna### [at] lblgov> wrote in message
> news:403a49ed$1@news.povray.org...
> > Does anyone know of a good way to create a laser beam. They way I tried
> > it always looks bad when two beams intersect, or when the beam is viewed
> > through a glass surface (this is crucial in my case). In these cases the
> > color changes (sometimes to black), you get shadows, ...
> > I just tried a cilinder with transmit and filter on. Emission does'n
> > seem to work either.
>
> Could be a "too low max_trace_level" problem (highly likely) or needing
> 'merge' when doing CSG of the shapes. And if using media, the samples
> number(s) need to be adjusted higher. Also, since you mentioned shadows,
be
> sure to set the object to have 'no_shadow' too. Of course that would only
be
> if you are using just filtered pigments on the cylinders.
>
> Lasers have been done in the past, so searching for some here in the
> newsgroups (p.b.scene-files or p.b.images groups mainly) should net a few
> examples. Even a web search could certainly bring something up.
>
> Although there is a laser.pov scene file included with POV-Ray it dates
from
> early on, before media or parallel lights existed. Which brings me to
giving
> a URL showing all the scene files already rendered, really helps to
> reference them:
> http://caramel.oc.chemie.tu-darmstadt.de/lemmi/povray35.html
> There's a version 3.1 reference too.
>
> Bob H.
>
>
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